My Position: Enviroment Artist, Prop Artist, Sound Designer
This was our final project on this school., produced in 6 weeks.
We yet again worked with Scrum, and compared to the last project, this one was a breeze.
We managed to imperss the whole jurry, and they were very happy with our game demo.
You can play the game through the link bellow.
http://www.systemsgo.se/futuregames/g4.html
Some various props i made for the Pettson and Findus game, Findus on the Attic.
Ingame screenshot from the office level from “White Lady”.
Shows the sniper, chairs, wallsegments, “roof lights”, picture frames, and roof tiles I’ve made.
This RPG was a medium-distance prop, attached to the back of some soilders.
It was never used in the final trailer.
A couple of lowply wallsegments and a midpoly door,
used in the Unreal 3 mod/trailer White Lady.
Details:
Wallsegment 1 and 2, 210tris and 115tris. 2048×2048 diff, 1024×1024 norm, spec.
Door, 1222tris, 1024×1024 diff, norm, spec















