ZEscape Client update released

Patch Notes
-New escape level Shpongolia
-Disabled Nvidia Aftermath to fix engine hitch/freeze lagging from memory leaks
-Fixed bad references in input config menus
-Fixed jump animations not playing
-Fixed all players starting at the same location
-Removed flashlight effects on volumetric fog (Performance and visibility)
-Fixed match double-restarting if Final Stand area got triggered at the end of round

Level Changes

-Fixed bad mesh placements
-Fixed out of world collision exploits
-Fixed bad collision meshes
-Removed leaky light source causing lightning artifacts underground

A.T.E.R.A: Stage III
-Fixed bad collision mesh
-Fixed map collision exploits